However it’s not a game that rests on luck or pure speed. Cars can be tail-happy and engaging in opposite lock wrestles them back on course. The result is something of a hybrid between arcade and simulation racing, an accessible racer with depth, and one that’s enjoyable in a rather ramshackle kind of way.īack when the game was announced it was said to be a spiritual successor to 2009’s Need for Speed: SHIFT, and there’s a bit of that DNA as well as a handling model that’s reminiscent of the GRID series. It’s a change from its racing sim beginnings, which may have some fans questioning whether the route this sequel has gone down is the right one. Project Cars 3 sees Slightly Mad Studios return to the wheel for the broadest and most accessible entry in the series.
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